粒子参数预览器
初级滑块调参实时预览粒子效果,导出Unity/Godot粒子参数JSON
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粒子: 172 | FPS: 240
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Cocos 2D
Cocos 3D
Godot
Phaser
通用 JSON
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>angle</key> <real>180</real> <key>angleVariance</key> <real>15</real> <key>blendFuncDestination</key> <integer>1</integer> <key>blendFuncSource</key> <integer>2</integer> <key>duration</key> <real>-1</real> <key>emitterType</key> <real>0.0</real> <key>finishColorAlpha</key> <real>0.000</real> <key>finishColorBlue</key> <real>0.000</real> <key>finishColorGreen</key> <real>0.000</real> <key>finishColorRed</key> <real>0.000</real> <key>finishColorVarianceAlpha</key> <real>0.0</real> <key>finishColorVarianceBlue</key> <real>0.0</real> <key>finishColorVarianceGreen</key> <real>0.0</real> <key>finishColorVarianceRed</key> <real>0.0</real> <key>finishParticleSize</key> <real>2</real> <key>finishParticleSizeVariance</key> <real>0.0</real> <key>gravityx</key> <real>0</real> <key>gravityy</key> <real>-200</real> <key>maxParticles</key> <real>500</real> <key>maxRadius</key> <real>0.0</real> <key>maxRadiusVariance</key> <real>0.0</real> <key>minRadius</key> <real>0.0</real> <key>particleLifespan</key> <real>1.50</real> <key>particleLifespanVariance</key> <real>0.50</real> <key>radialAccelVariance</key> <real>0.0</real> <key>radialAcceleration</key> <real>0.0</real> <key>rotatePerSecond</key> <real>0.0</real> <key>rotatePerSecondVariance</key> <real>0.0</real> <key>rotationEnd</key> <real>180.0</real> <key>rotationEndVariance</key> <real>135.0</real> <key>rotationStart</key> <real>180.0</real> <key>rotationStartVariance</key> <real>180.0</real> <key>sourcePositionVariancex</key> <real>0</real> <key>sourcePositionVariancey</key> <real>0</real> <key>sourcePositionx</key> <real>0.0</real> <key>sourcePositiony</key> <real>0.0</real> <key>speed</key> <real>150.0</real> <key>speedVariance</key> <real>50.0</real> <key>startColorAlpha</key> <real>1.000</real> <key>startColorBlue</key> <real>0.000</real> <key>startColorGreen</key> <real>0.843</real> <key>startColorRed</key> <real>1.000</real> <key>startColorVarianceAlpha</key> <real>0.0</real> <key>startColorVarianceBlue</key> <real>0.0</real> <key>startColorVarianceGreen</key> <real>0.0</real> <key>startColorVarianceRed</key> <real>0.0</real> <key>startParticleSize</key> <real>20</real> <key>startParticleSizeVariance</key> <real>0.0</real> <key>tangentialAccelVariance</key> <real>0.0</real> <key>tangentialAcceleration</key> <real>0.0</real> <key>textureFileName</key> <string>particle_texture.png</string> </dict> </plist>
Cocos Creator 2D 粒子 (ParticleSystem2D) 使用方式:
1. 下载 zip 包,解压得到 particle.plist 和 particle_texture.png
2. 将两个文件一起拖入 Cocos Creator 的 assets 资源管理器(必须放在同一目录)
3. 在场景中创建空节点
4. 添加组件 → 搜索 ParticleSystem2D → 添加
5. 将 particle.plist 拖入 File 属性槽
6. 粒子效果即可预览
注意:Cocos plist 格式仅支持起始色→结束色的两色渐变,中间色标会被忽略

